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Old Jul 05, 2005, 12:50 PM // 12:50   #1
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Default something old, something new, something borrowed...

Inspired by my own thread "items for free, NOT" I think it would be nice if GW would offer a bit more realizm.

I'm talking about items that you use daily, but that don't wear off.
Why not?

Some freakin' foe hit's you like mad?
Why shouldn't your own weapon break under the impact!

You've been hit several times by bows, blows whatever?
Why shouldn't your armor wear thin?

Used your weapon once too often?
Why shouldn't it wear off?

UNLESS: you have a armor/weapon/item maintainer in the game that waxes your bows, sharpens your swords etc.

"Severance, blade of darkness" (not a role-playing game actually) had this.
Shields could break, weapons would become weak so you'd better had some spare weapon/shield with you.

Characters could get tired during long missions unless they have food-items that restore some of their energy.
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Old Jul 05, 2005, 12:52 PM // 12:52   #2
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I do not want the addition of durability to the game. It would make me even poorer.

Just think that all the weapon is magical and doesn't wear away.

If Broken armor couldn't be repaired do you know how much that would suck if it was infused? or if it was 15k armor?
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Old Jul 05, 2005, 12:57 PM // 12:57   #3
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Durability is probably the lamest addiction in RPG games EVER. It just makes you waste time. Besides, it's ridiculous having a char who can run for miles in a scorched land or desert without getting tired, taking boulders, arrows, venom...etc as if they were happiness pills and then being forced to sharpen your sword BECAUSE IT'S MORE REALISTIC.

Come on.

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Old Jul 05, 2005, 12:57 PM // 12:57   #4
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Reminds me of Star Wars Galaxies.

They had a system in that game where all items had a condition, when the condition reached zero (through combat or other use) the item would become useless. Items could be repaired, but this also had the effect of a.) sacrificing a % of maximum condition or b.) breaking the item completely. Items could only be repaired a couple of times successfully.

The system worked flawlessley, and I believe that this would be a great money sink for Guild Wars as so many people complain about having nothing to spend on.
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Old Jul 05, 2005, 01:01 PM // 13:01   #5
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Quote:
Originally Posted by Principa Discordia
Reminds me of Star Wars Galaxies.

They had a system in that game where all items had a condition, when the condition reached zero (through combat or other use) the item would become useless. Items could be repaired, but this also had the effect of a.) sacrificing a % of maximum condition or b.) breaking the item completely. Items could only be repaired a couple of times successfully.

The system worked flawlessley, and I believe that this would be a great money sink for Guild Wars as so many people complain about having nothing to spend on.

What about infused armor/15k armor/max-damage weapons/etc. people would never use those because they don't want them to be broken and have wasted Huge amounts of time and money.

In late game people can spend money on Fissure and Underworld, Helping other people, getting better stuff, getting all the skills, etc.

I do not want Durability.

Congrats, you just got your 15k armor infused, and the perfect max-damage weapon, but, oops, they just broke. Too bad, gues you just wasted all that time and money on nothing.

Last edited by arnansnow; Jul 05, 2005 at 01:12 PM // 13:12..
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Old Jul 05, 2005, 01:21 PM // 13:21   #6
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Yes, let's make this game realistic and only allow people to play Warriors and Rangers :|
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Old Jul 05, 2005, 01:38 PM // 13:38   #7
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When I read the title: "Something old, something new, something borrowed." I thought maybe you were going to propose having GW marriages. lol.
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Old Jul 05, 2005, 01:49 PM // 13:49   #8
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I can't stand durability systems. Yes, they can make the game more realistic, but this game isn't very realistic in the first place. Plus, who wants to spend even more gold on their 15K armor and godly weapon just to make sure they're still in fighting condition? I know I don't.
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Old Jul 05, 2005, 02:53 PM // 14:53   #9
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I thought it was going to be a post on more blue dyes or something.

No thank you on this idea. This is exactly the sort of thing that Guild Wars is straying away from. I suppose you'll want to remove instant travel on the map too?
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Old Jul 05, 2005, 03:10 PM // 15:10   #10
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Not remove it, you just have to go to a boat first and pay money...

This game is meant to be fun. Obviously, nobody here considers repairing their weapons very fun. Maybe if to repair a weapon, you had to fight through a dungeon (using that weapon, without being broken) that dropped only Superior Vigors..!
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Old Jul 05, 2005, 03:23 PM // 15:23   #11
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No. Just... no.

It's hard enough finding a decent weapon/shield as it is since drops are garbage and I can't afford to buy one. Throw wear and tear on top of that? Please no. Sure it may be realistic, but adding realism for the sake of realism and at the expense of fun is a bad idea no matter how you look at it.
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Old Jul 05, 2005, 11:41 PM // 23:41   #12
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No thanks. It's hard enough to get a good weapon in the first place. Now watch it wear away before your eyes so you can go back to crappy ones. Nope. I'll pass on this one.
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Old Jul 06, 2005, 12:49 AM // 00:49   #13
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It's not about realism, it's about a challenge. In star wars galaxies it worked VERY well. It kept items that were deemed as OOBER l33tzors from lasting in the market too long in one person's hands. If you're weapons or armor breaks down, you should by then have enough money to buy new armor. Now, I admit, if they add durability, they must also add a better way to make money. Also, they would also have to better customize weaponry.
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Old Jul 06, 2005, 01:02 AM // 01:02   #14
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Although I cringe at the thought of a durability system as well, there may be some merit in the suggestion and with work, an agreeable system might be devised.

End game money sinks are desperately needed to keep the Game's economy in check. Perhaps a durability system where the effectiveness of the item does not change until it has zero durability, at which time it drops to 50% (not useless). It cannot break. You cannot lose it. Repairing it will cost a small fee (based on the NPC selling value of the item, perhaps?), and after repairs, it will be as Good As New(tm).

Just a thought. Gold only piles up in the end-game anyway. An alternative is to introduce taxes :P


Of course, I certainly agree that no change should be made at the expense of fun. This change may violate that adage, but it is at least worthy of discussion.

\n
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Old Jul 06, 2005, 01:10 AM // 01:10   #15
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If you want to add this to the rp section only then be my guest(all it will do is add more GRIND), but don't even think of adding it to the pvp section of the game.
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Old Jul 06, 2005, 01:50 AM // 01:50   #16
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This will, I guess add a said "Grind." If you considering playing grinding.... then yes. What are you going to do otherwise, it's just a way to make things more challenging, and something to do with your money. The durability would not affect the items stats, just the item's durability itself, i.e SWG condition before repair 58/250, Afterwards 212/212 (lucky if you got that in SWG )
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Old Jul 06, 2005, 02:06 AM // 02:06   #17
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I think all players should have to go to the bathroom at least 6 times a day, because it would be more real. I also think every once in a while, we should get sick. Especially my mesmer, who wears her nighty in the mountain snow. It would be more real. Ok, Im done be sarcastic now.

There is no need to implement these changes, as they wouldnt add any real content to the game. Its a fantsay world, lets keep it that way.
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Old Jul 06, 2005, 02:17 AM // 02:17   #18
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SWG was ALSO a fantasy world. This isn't about...why doesn't my weapon decay, realistically, at least not to me. It's about a money sink, and something more challenging.
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Old Jul 06, 2005, 02:33 AM // 02:33   #19
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Quote:
Originally Posted by Arthas006not7
SWG was ALSO a fantasy world. This isn't about...why doesn't my weapon decay, realistically, at least not to me. It's about a money sink, and something more challenging.
Well, if you need another reason... It would be unbalancing. Some classes swing alot, some dont. Some classes get hit alot, some dont. So, if your going to be a warrior, be prepared to pay alot more cash then if you are going to be a mesmer.

I see where this idea came from, but its just not a good idea for GW (imo).
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Old Jul 06, 2005, 07:16 AM // 07:16   #20
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Quote:
Originally Posted by johnnylange
When I read the title: "Something old, something new, something borrowed." I thought maybe you were going to propose having GW marriages. lol.
The game surely could benefit from a few more emotes that invoke interaction with other characters like hugging, petting on the back, shaking hands etc.
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